Transformasi Pembelajaran Melalui Penggunaan Multimedia Interaktif Berbasis Game: Persepsi Guru di Sekolah Dasar
Abstract
Keywords
Full Text:
PDFReferences
Ahmad, Ibrahim & Azizah Jaafar. (2012). Computer games: implementation into teaching and learning. Journal Social and Behavioral Sciences, 59, 515 – 519
Ariani, N. dan Haryanto, D. (2010). Pembelajaran Multimedia di Sekolah. Jakarta: Prestasi Pustaka
Arsyad A. (2014) Media Pembelajaran. Jakarta: Raja Grafindo Persada
Baharuddin & Wahyuni N, E. 2015. Teori Belajar dan Pembelajaran. Yogyakarta: Ar-Ruzz Media
Darmawan, Deni. (2012). Inovasi Pendidikan. Bandung: PT Remaja Rosdakarya
Ebata, M. (2008). Motivation Factors in Language Learning. The Internet TESL Journal, 14(4). Retrieved from http://iteslj.org/Articles/Ebata-MotivationFactors.html
Heafner, T. (2004). Using technology to motivate students to learn social studies. Contemporary Issues in Technology and Teacher, 4(1), 42–53.
Miles, Matthew B. & A. Michael Hubberman. (2009). Analisis Data Kualitatif. Jakarta: UI-Press.
Piaget, J. 2010. Psikologi Anak. Yogyakarta : Pustaka Pelajar
Purnamasari, Setyarini & Tatang Herman. (2016). Penggunaan Multimedia Interaktif terhadap Peningkatan Kemampuan Pemahaman dan Komunikasi Matematis, serta Kemandirian Belajar Siswa Sekolah Dasar.
Sadiman, Arif S. dkk. (2014). Media Pendidikan: Pengertian, Pengembangan dan Pemanfaatannya. Jakarta: Raja Grafindo Persada
Sugiyono. (2014). Metode Penelitian Kuantitatif Kualitatif dan R&D. Bandung: Alfabeta
Wahab, Nadia A., Wan Ahmad J.W.A & Balakrishnan M. (2015). The use of multimedia in increasing perceived knowledge and awareness of cyber-bullying among adolescents: A pilot study. Journal Social and Behavioral Sciences, 176, 745-749
Refbacks
- There are currently no refbacks.
Copyright (c) 2018 PANCAR
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.