PENGEMBANGAN MODEL PERMAINAN PUZZLE INTERAKTIF BERBASIS LITERASI DIGITAL UNTUK PENGAMBILAN KEPUTUSAN KARIR PADA SISWA SMP

Linda Dwi Sholikhah, Yusuf Hasan Baharudin, Novela Nadia Fardah

Abstract


The proposed research includes Research and Development (R&D). Research and Development begins by observing needs in the field. Interactive game guidance media in the form of digital literacy based puzzles for career decision making. A trial of the use of guidance media in the form of puzzle games was developed as a fun and interesting medium of innovation in the provision of career guidance services. The purpose of this study are (1) Producing digital literacy based puzzle game media for career decision making in junior high school students in the form of puzzle media (2) Knowing the effectiveness of digital literacy based puzzle game media for career decision making in junior high school students. Research subjects involved in this study include BK teachers, media experts, and material experts. Based on the results of research conducted, the total pre-test score of 1067, post-test 1390. The difference is the pre-test and post-test is 323. The percentage increased 20.18%.


Keywords


Interactive Guidance Media, Puzzle Games, Digital Literacy, Career Decisions, junior high school

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